We’ve seen the rise of the big names in VR on the PC and how quickly it has been adopted across multiple different genres leading to some of the funniest viewing moments for those consuming the content, but there are some challenges that have come along with the growth experienced, as the sweeping popularity of VR starts to extend to mobile, it will experience many of the same challenges, but also some unique problems to overcome too.
The hardware problem
Gaming PC’s and modern consoles are purpose built to have all the hardware required for the best possible performance, and each generation step of hardware only makes this easier. Mobile devices, however, are built for a different all around purpose – for VR to be successful, there needs to be a hardware balance or some changing hardware within the VR device itself to allow the platform to perform reliably.
A problem unique to mobile devices will also be overcoming the issues with battery life, there’s already an ongoing issue as our device displays get bigger and every inch of performance is squeaked out, but for something like VR to work there needs to be some change to allow mobile devices to utilise the tech properly.
There are some positive signs that this change does have some positives that may not be available on other platforms too – one such difference is within the introduction of 5G to mobile devices, the new networking change will provide users with a big jump in speed which for many will be much faster than even their home connection – this sort of change opens up a whole range of possibilities of what is possible on mobile devices that may limit other devices.
There has already been an adoption of VR in mobile devices too – one of the fastest changes can be found within mobile casinos as they’re fast to adjust to new demand. Most recently this has been seen within regulation change as many operators have been forced to adjust as Gamstop, an initiative to prevent participation of problem gamblers had been introduced, along with a credit card ban for betting – operators adjusted and now many non gamstop casinos are reputable for players – given this is one market that pushes for change quickly it may be the fastest to adopt VR on a wider scale.
The introduction may take some time yet, however, as the hardware is still relatively expensive for the consumer and can be quite cumbersome as there is still a space requirement in order to play. Once VR does arrive on the mobile market, it’s likely that it will take a much different form factor with some substantial changes to the physical hardware, but by that time new users could likely expect the experience of the games to be much improved on what many players will currently experience now – things are moving extremely fast, however, so expect changes sooner rather than later if you’re excited for these changes.