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How To Test Vr Apps Like A Pro?

Virtual Reality application development is an immense leap forward in mankind’s technological evolution. People still tend to believe that an Oculus headset is mostly a toy for children who still need their games and yet businesses from all around the world have finally realized initial value.

VR tech is not all shine and no work, you know. Here are several beneficial features, just to name a few:

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  • Imagine how it would feel like to stroll through narrow streets of Paris without while actually working out in a Gym in Wisconsin?
  • Think about how easy construction would be if a man whose job is to make holes in the walls knew exactly where all the pipes and wires are?
  • Or if an airplane malfunctions – engineers could see the blueprint on the go with the troublesome part flagged in red?

This list can go on and on without an end but I’m pretty sure you get where I’m going – VR is pretty damn cool.

Surprisingly people still forget about the efforts designers and developers put towards quality of their products thanks to outsourcing quality assurance to a deviqa.com QA company.

How does one test reality?

Technically, professional test engineers do not test the reality itself. More effort is dedicated to a stable and fulfilling User Interface as well as flawless User Experience (UI/UX).

Here are some of the most pivotal elements:

  • An application must track two things – markers placed in either the real or the virtual world like shapes, objects and QR codes in order to empower vivid interactions. That noted, the app must also track the movements of the headset itself as well as the commands from a gamepad if they are applicable. Pay attention to designing accurate test cases and use cases for this stage.
  • Force majeure. What would happen if a user happens to, say, fall, duck, jump of whatnot? Will the app keep on going? Will it then disorientate the person in space?

Test the so called “Simulator Sickness”. This event happens when the device displays an uncanny environment like a roller coaster ride. Fill the experience cause nausea or dizziness? Even if such a ride is supposed to be a shock to a person’s motion sensors – ensure the impact is minimized.

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PS

A lot of recent VR tech apps and games in particular are powered by unity. Thus it would be helpful to recruit professional game developers into your team for safe measure as they already know what to do with it unlike traditional software testers.

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